Raise a flagon.
Weave a legend.
Every adventure begins at the tavern table. Flagon & Loom gives your party one home for the whole campaign, and weaves everyone's session notes into the shared story of your journey so far.
- Gather your party
- Track levels & loot
- Weave the story
Welcome to the Flagon & Loom
where every roll weaves more of the story.
Every campaign needs a place for the party to gather and a way to remember what happened. Pull up a chair: you'll find both here.
Where the party gathers
The tavern is where every adventure begins. The Flagon is your campaign's common room: the people, the places and everything the party carries.
- Invite your players and co-DMs
- Build locations, NPCs, shops, quests and events
- Track every character's level and inventory
Where the story is woven
Every note anyone writes is a thread. Keep your threads to yourself, or share them with the party and watch them come together as your campaign's chronicle.
- Private notes only you can see
- Public notes shared with the whole table
- A chronicle of every session, told by everyone
Stocked for the whole campaign
No more scattered group chats, lost character sheets or "wait, who has the key?".
Pull up a chair
Invite players and fellow Dungeon Masters by email. Everyone brings a character to the table.
Chart the realm
Locations, NPCs, shops, quests and events, all kept together under one campaign.
Secrets behind the bar
Keep anything hidden from your players until the moment you choose to reveal it.
Heroes and their hoards
Track each character's level, inventory and gold, plus shop stock the party can buy.
Threads of your own
Private notes for schemes, suspicions and reminders. Nobody else at the table can see them.
One shared tapestry
Public notes from every player, gathered session by session into the story of your journey.
Many threads.
One tapestry.
Everyone at the table remembers the adventure a little differently. After each session, every player adds their threads. The public ones are woven into that session's chapter, so the whole campaign reads back as one story.
From the first round to the final chapter
Open the tavern
Create a campaign, give it a name and take your seat as Dungeon Master.
Gather the party
Invite players and co-DMs by email. Each one brings a character.
Play and spin threads
Log each session, hand out loot and levels, and take notes as you go.
Read the tapestry
Look back over the shared story whenever the table needs a recap.
For Dungeon Masters
- Prep locations, NPCs, shops and quests in one place
- Keep secrets hidden until you reveal them at the table
- See what your players remember (and what they missed)
- Share the load with co-DMs
For players
- Keep your character's level and inventory up to date
- Write private plans your party will never see
- Add your side of the story to the chronicle
- Never ask "what happened last session?" again
The table is set.
The story is yours to weave.
Create a campaign, invite your party and spin your first thread tonight.
Create your campaign