A campaign manager for D&D and tabletop RPGs

Raise a flagon.
Weave a legend.

Every adventure begins at the tavern table. Flagon & Loom gives your party one home for the whole campaign, and weaves everyone's session notes into the shared story of your journey so far.

  • Gather your party
  • Track levels & loot
  • Weave the story

Welcome to the Flagon & Loom

where every roll weaves more of the story.

Every campaign needs a place for the party to gather and a way to remember what happened. Pull up a chair: you'll find both here.

The Flagon

Where the party gathers

The tavern is where every adventure begins. The Flagon is your campaign's common room: the people, the places and everything the party carries.

  • Invite your players and co-DMs
  • Build locations, NPCs, shops, quests and events
  • Track every character's level and inventory
The Loom

Where the story is woven

Every note anyone writes is a thread. Keep your threads to yourself, or share them with the party and watch them come together as your campaign's chronicle.

  • Private notes only you can see
  • Public notes shared with the whole table
  • A chronicle of every session, told by everyone
Everything on the table

Stocked for the whole campaign

No more scattered group chats, lost character sheets or "wait, who has the key?".

Flagon

Pull up a chair

Invite players and fellow Dungeon Masters by email. Everyone brings a character to the table.

Flagon

Chart the realm

Locations, NPCs, shops, quests and events, all kept together under one campaign.

Flagon

Secrets behind the bar

Keep anything hidden from your players until the moment you choose to reveal it.

Flagon

Heroes and their hoards

Track each character's level, inventory and gold, plus shop stock the party can buy.

Loom

Threads of your own

Private notes for schemes, suspicions and reminders. Nobody else at the table can see them.

Loom

One shared tapestry

Public notes from every player, gathered session by session into the story of your journey.

The Loom at work

Many threads.
One tapestry.

Everyone at the table remembers the adventure a little differently. After each session, every player adds their threads. The public ones are woven into that session's chapter, so the whole campaign reads back as one story.

Private threads Just for you. Secrets, schemes and reminders.
Public threads Shared with the party. Woven into the story.
How it works

From the first round to the final chapter

1

Open the tavern

Create a campaign, give it a name and take your seat as Dungeon Master.

2

Gather the party

Invite players and co-DMs by email. Each one brings a character.

3

Play and spin threads

Log each session, hand out loot and levels, and take notes as you go.

4

Read the tapestry

Look back over the shared story whenever the table needs a recap.

Keeper of the tavern

For Dungeon Masters

  • Prep locations, NPCs, shops and quests in one place
  • Keep secrets hidden until you reveal them at the table
  • See what your players remember (and what they missed)
  • Share the load with co-DMs
Adventurers at the table

For players

  • Keep your character's level and inventory up to date
  • Write private plans your party will never see
  • Add your side of the story to the chronicle
  • Never ask "what happened last session?" again

The table is set.
The story is yours to weave.

Create a campaign, invite your party and spin your first thread tonight.

Create your campaign